Spuggiehawk (Mini Jam - Birds)
My first mini jam game. 72 hours with a theme of "Birds" and a limitation of "Can't stop moving".
I wanted to learn more about rigging a model I made in Blender and spent quite a few hours trying to work out why it was fine in Blender, but then distorted in Unity. The answer is that all vertices need to be weight painted, even if they are weighted to a bone that doesn't get used. If they're not, Unity tries to weight them for itself! Lesson learned :-)
I managed to get some music and sound effects in for this one. Thanks to the Asset store.
As always with a game jam, there was so much more I wanted to do, but ran out of time.
Please play and enjoy.
Status | Released |
Platforms | HTML5 |
Author | Spuggiehawk |
Genre | Simulation |
Made with | Unity |
Tags | bird, flap, Flight, mini-jam, Third Person |
Comments
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Really cool looking bird and nice job getting that animation into engine. I enjoyed, but it was sometimes hard to gauge my velocity without environmental cues. Where does the game's name come from?
Thanks :-) I was working on using an infinite terrain, but ran out of time to implement it for the jam. I was also having trouble getting the hawk to rotate on the local Z axis when turning. It kept affecting the global Z axis and I couldn't figure out why in the time I had.
Spuggiehawk = Sparrowhawk. It's just a name I use online and because I was using the 3D model of my avatar, I just used that as the name.