Really cool looking bird and nice job getting that animation into engine. I enjoyed, but it was sometimes hard to gauge my velocity without environmental cues. Where does the game's name come from?
Thanks :-) I was working on using an infinite terrain, but ran out of time to implement it for the jam. I was also having trouble getting the hawk to rotate on the local Z axis when turning. It kept affecting the global Z axis and I couldn't figure out why in the time I had.
Spuggiehawk = Sparrowhawk. It's just a name I use online and because I was using the 3D model of my avatar, I just used that as the name.
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Really cool looking bird and nice job getting that animation into engine. I enjoyed, but it was sometimes hard to gauge my velocity without environmental cues. Where does the game's name come from?
Thanks :-) I was working on using an infinite terrain, but ran out of time to implement it for the jam. I was also having trouble getting the hawk to rotate on the local Z axis when turning. It kept affecting the global Z axis and I couldn't figure out why in the time I had.
Spuggiehawk = Sparrowhawk. It's just a name I use online and because I was using the 3D model of my avatar, I just used that as the name.